Fixed a bug that could cause a crash in The Case of the Serrated Scalpel.Added support for the Dutch demo of Let's Explore the Airport with Buzzy.Improved timing and pathfinding in Maniac Mansion (C64 and Apple II versions).Fixed visual glitches in DOTT that occured after loading a savegame with the stereo in Green Tentacle's room turned on.Fixed missing translations in the in-game quit and restart dialogs in Pajama Sam 1.Added support for the ImagiNation Network (INN) demo.Fixed a game bug in the Conquests of Longbow scripts that could cause crashes in Sherwood Forest.Fixed auto-saving in the fan-made Cascade Quest.This bug is also present in the original game. Fixed a bug in Laura Bow: The Colonel's Bequest that could cause a lock-up when interacting with the armor in room 37 (main house, downstairs).Fixed a bug in Space Quest 1 that caused issues with the spider droid.Due to this bug, it was not possible to get all points in the original game. This is a bug in the original game interpreter. Fixed a missing dialog line in QfG3 which awards the player with 3 additional points.Fixed a bug that caused a crash in Lands of Lore.Fixed graphical issues in Gobliiins (EGA version).Fixed a bug that could possibly make the game unfinishable due to a wrong animation for Officer Blunt that makes further interaction with this character impossible.Added optional "pause, when entering commands" feature, that was only available in the original interpreter for Hercules rendering.The font is also usable outside of Hercules rendering. Added support for the Hercules high resolution font. ![]() Both green and amber modes are supported. Switched SDL backend to SDL2 by default.Fixed audio pitch in the CMS/GameBlaster emulation.Fixed audio corruption in the MS ADPCM decoder. ![]()
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